Ape Economics Help


The levels

The aim of each level in Ape Economics is simple: distribute the bananas equally among the apes. When every ape has the same number of bananas (and none of them are empty-handed), the level is complete. You do not have to hand out every banana - in some levels there will be a surplus. Occasionally you might have to takebananas from the apes, rather than hand them out, in order to win a level. All that matters is that none of the apes have more than their fair share.

However, the task of distributing the bananas is not as easy as it sounds. Each level contains a maze of hazards, beasts, locked doors, and other obstacles that must be negotiated in order to complete the level. The apes themselves don't help matters - they are greedy and don't want to share, and they will snatch bananas off each other (and off you) if given the chance.

There are three basic things you can do in the game:

On most level there is a time limit within which the level must be completed. The rate at which the time ticks away depends upon the 'Speed' chosen on the 'Options' menu.

If you run out of time, or lose all your lives (by getting attacked by beasts), you have to restart the level from the beginning. When you restart the level, your score and your number of lives will be reset to what they were when you first began the level. If you get stuck in a level, you can restart it immediately using the Level menu. If you fail to complete a level after spending a lot of time on it, you will be given the option of skipping directly to the next level.

Beside your game, you will see a display showing your score, the number of lives you have, and the amount of time you have left to complete the level. It also shows the number of apes that have no bananas, the number that have one banana each, the number that have two bananas each, and the number that have three bananas each. You can choose (on the Options menu) whether this information is display to the left of the game, to the right, or above and below.

As well as apes and bananas, some of the things you may encounter in the levels include:
Key Keys
These come in several colours, and are used to open doors.
Clock Clocks
These give you extra time.
Heart Hearts
These give you an extra life.
Rocks Rocks
Although they look heavy, the rocks in the game can easily be pushed around. At times they get in the way, but they can be useful for trapping beasts or apes.
Crate Crates
Like rocks, these can be pushed around, but unlike rocks, they float, and can be used to cross water. Bananas may be found hidden under crates.
Bridge Bridges
These are very unstable, and will collapse after being walked on.
Door Doors
These are opened simply by pushing on them. Some require a key, while others can only be opened in a particular direction.
Force field Force fields
These are very powerful, and will push almost anything.
Furball Furballs
These innocuous little creatures are harmless and spend most of their time asleep. However, they are easily frightened, and if you disturb one it will scuttle away until it hits an obstruction, whereupon it will prompty falls asleep again.
Tortoise Tortoises
These are harmless too, and spend their entire lives plodding predictably back and forth. They can get in the way sometimes, but you can often shove them aside.
Rabbit Rabbits
These timid creatures spend their entire lives in their holes. However, they regularly pop their heads up to check what's going on outside, and can be a nuisance to passers-by.
Snake Snakes
Beware of these when walking under logs.
Creepy crawly Creepy crawlies
These beasts have highly developed senses and can home in on their prey from far away with lethal accuracy.
Wasp Wasps
These insects have deadly stings. Fortunately, the smell of all those bananas has driven them beserk and they can only flit about randomly. They can fly over water as well as land.
Crocodile Crocodiles
When in the water, the crocodiles will lie motionless, waiting to ambush their prey. If you get too close, however, they can lunge with deadly speed.
Squid Squid
Another aquatic predator, squid are intelligent and fast-swimming. They will pursue their prey along the shore and lash out with their lethal tentacles.
Archer Archers
These lurk almost unseen in the forest, but beware of their poison arrows!
Hint Signposts
These can give you helpful hints.


Bonus levels

In some levels, there are golden stars; by picking up one of these you can earn a 'bonus level':
Bonus star

It is not necessary to do this in order to progress in the game, but it provides an extra challenge for more experienced players, and the opportunity to earn a lot of extra points.

In a bonus level, bananas and rocks will rain down on you from above. Your job is to collect as many of the bananas as possible (earning points), while avoiding the falling rocks. Move to the left and right using the arrow keys (or whatever controls you have specified using the Controls setting on the Options menu). You will see a display showing how many bananas you have collected.

Normally, a bonus level lasts for one minute (although you can get extra time by collecting the clocks that occasionally fall amongst the bananas and rocks). Be careful - if one of the falling rocks strikes you on the head, the bonus level finishes immediately.


The game

The aim of the game is to progress through the levels, completing each one in turn. Each time you complete a level, it is recommended that you save your game, so that you can return to it in future without having to work your way through all the levels from the beginning. (However, your position within a level will not be remembered. If you save your game part-way through a level, when you load that game you will have to start the level again from the beginning.) Use the commands on the Game menu to load and save games.

To start a totally new game (from the first level), select 'New game' on the Game menu.

As well as playing the standard set of levels, you can also play sets of levels that you have created yourself, or sets of levels that other people have created. Use the commands on the Level menu to create, load and save different sets of levels.

By progressing through the levels, you also acquire points (especially if you have earned a lot of bonus levels). If you have a particularly high score at the end of the game, you will be invited to enter your name in the High Score table. (The High Score table only applies when you are playing the standard levels - you cannot achieve high scores when playing your own sets of levels.)

The View menu and the Options menu contain various (fairly self-explanatory) settings that affect how the game looks and feels.


Designing your own levels

One powerful feature of Ape Economics is the ability to pit your wits against your friends, as well as against the apes, by designing and testing your own levels.

To create a new set of levels, select 'Create your own levels' from the Level menu. You will then see a new, blank level, with a 'palette' of available components will appear beside it. To add a component (such as an ape or a beast) to your level, simply select that component in the palette (by clicking it), then click with the left mouse button at the point in your new level at which you want that component to appear. You can remove a component from the level by clicking with the right mouse button. (If you wish to draw out a large rectangular area, such as a lake, you can do so by holding down the Shift key while you drag.)

Some components can be placed on top of one another. For example, you can create bunches of bananas by placing bananas on top of each other.

When editing a level, the Options menu contains various settings allowing you to specify how your level will look and feel. The 'Level Properties' dialogue box allows you to change the name of a level, the time limit, and the hint (which is displayed when a player moves across a signpost). The 'colour and texture' options allow you to change the appearance of the background, lakes and walls in a level (this has no effect on their behaviour). The 'Resize level' dialogue box allows you to change the size and boundaries of a level.

When editing a level, you will see a drop-down list containing all the levels that are available in that set, and allowing you to select the level that you wish to edit. Alternatively, you can skip backwards and forwards through a set of levels using the Previous and Next commands on the Level menu. The Level menu also contains commands for adding, removing, moving, copying and pasting levels.

To test the level that you are working on, select 'Test this level' from the Level menu. You will then get the opportunity to play the level. Once you have completed it (or when you select 'Finish testing this level' from the Level menu) the game will return to level-editing mode.

To finish editing levels and return to playing the game, select 'Finish editing and play game' from the Game menu.

To load a different set of levels, select 'Load set of levels' from the Level menu. (When playing a different set of levels is loaded, you can go back to playing the normal levels by selecting 'Play the standard levels' from the Level menu.) To edit a set of levels that you are currently playing, select 'Edit this level' from the Level menu. (This only works with homemade sets of levels - you cannot edit the standard levels.)

The levels are stored as files with the ending .ape, in the same folder as the Ape Economics program. You can exchange levels with friends by sending them these files (they must be saved in the same folder as the Ape Economics in order to show up in the 'Load set of levels' dialogue box). If you have created a particularly good set of levels, you could also post the relevant file on the Internet for others to download and enjoy.


Hints and tips


By Andrew Gray, 2003
www.ape-economics.com